Playing with JavaScript

I’ve been playing around with HTML & JavaScript. And Geometry is just it ;)

Unfortunatly the script won’t render here, nso I just show you the code:

<div id="c" onload="Draw()"> </div>

<script>
var c = document.getElementById("c");
var ctx = c.getContext("2d");
var cw = c.width = 600,
  cx = cw / 2;
var ch = c.height = 600,
  cy = ch / 2;
var rad = (Math.PI / 180);
var phi = 0;

ctx.lineWidth = .2;
ctx.strokeStyle = "black";
var num_circles = 200;
var frames = 0;
var flag = false;

var I = 50;
var a = 3 * I;
var b = 1 * I

var outer_rad = cy;
var nVert = 3;
var angle_incr = (360/nVert) * rad;

function Draw() {
  if(frames >= 7){ flag = true;}else if(frames <= 0){flag = false;}
  if(flag == false){frames += .005;}else{frames -= .005;}
 
  phi += .01*Math.cos(50*frames*rad);
  var step = Math.abs(Math.cos(frames * rad)) + .005;
  ctx.clearRect(0, 0, cw, ch);
  ctx.beginPath();
  for (var i = 0; i <= num_circles; i += step) {
    var ratio = i / num_circles;
    var angle = i * angle_incr * Math.cos(frames * rad);
    var spiral_rad = ratio * outer_rad;
	var r = spiral_rad/nVert;
	
	var h = (a) * (Math.sin(i * rad));
	var x =     cx + (a - b) * Math.cos(angle) + h * Math.cos(phi + (a - b) / b * angle);
    var y = cy + (a - b) * Math.sin(angle) - h * Math.sin(phi + (a - b) / b * angle);
	
    ctx.arc(x, y,1,0,2*Math.PI);
	//ctx.lineTo(x, y);
  }
  ctx.stroke();
  requestId = window.requestAnimationFrame(Draw);
}

function start() {
  requestId = window.requestAnimationFrame(Draw);
  stopped = false;
}

function stopAnim() {
  if (requestId) {
    window.cancelAnimationFrame(requestId);
  }
  stopped = true;
}

window.addEventListener("load", start(), false);

c.addEventListener("click", function() {
  (stopped == true) ? start(): stopAnim();
}, false)

</script>